![]() ![]() World War - Mustard Gas, Rocket Launcher.Napoleon - Bayonet Musket, Napoleonic Swordsman, Napoleonic Flag Bearer.Neon - Energy Pistol, Energy Sword, Tesla, Gravity Dude, Beamer, Projectile Shield, Box Gun, Energy Sword Master.Renaissance - Morning Star, Club, Crossbow, Mace.Dynasty - Nunchucks, Kicking Jin, Samurai Grandmaster.Viking - Axe Grandmaster, Bear, Warhammer.Medieval - Flail, Flail Master, Thief, Zweihander Giant, Priest.Farmer - Sickle, Skewer Thrower, Butcher, Scythe, Banjo.Scrapped/Removed - These units were ideas for the full game but were scrapped/removed. Unconfirmed/Unreleased - Ancient Tank, Flamethrower, Greek Philosopher, Chicken Man Man, and Chicken Man.These units are currently not available, or their status is unknown. For the unit's base hitpoints, please refer to their page. * Hitpoints is modified by the unit's size. List of Units Note: This is a general overview of the units, each of which has its own page. Some factions will also have support or artillery units as well. ![]() Each faction has about seven units, typically including a melee infantry unit, a ranged unit, a heavy unit, and always a boss unit. Each one is placed into one of the several factions that depict different time periods or fantasies- Tribal, Farmer, Medieval, Ancient, Viking, Dynasty, Renaissance, Pirate, Spooky, and more.
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